Demonstrates loading a scene and creating collision shapes that can work together with an FPS (WASD keys) controller. The 'm' key toggles visualization of the collision meshes. The box, sphere, and plane collision shapes are supported, however the plane used by the physics is infinite in all directions, so if this is not what you need, use boxes! Note that the geometry should have the scale applied in Blender before exporting (Ctrl-A, choose scale).